Strategy · vs the computer

Island Traders

Settle the island, trade for what you need, and build. First to 10 points wins.

How to play Island Traders

The island is made of lands that each produce one resource: forests give Timber, hills give Clay, pastures give Wool, fields give Wheat and mountains give Stone. Every land has a number. At the start of each turn you roll two dice, and every town touching a land with that number collects its resource (a city collects two).

Building

The robber and the 7

Nobody collects on a 7. Anyone holding more than seven cards gives back half, then the roller moves the robber to a land (which stops producing while he’s there) and takes a card from someone with a town beside it. A Knight card moves the robber too.

Trading

Trade 4 of one resource for 1 of any other with the bank, or better at a harbor (3:1, or 2:1 for its resource) if one of your towns sits on it. You can also offer a deal to the other players; they’ll take it if it helps them.

Winning

The first to 10 points on their turn wins. Towns are 1, cities 2, the Longest Road (5 or more in a row) is 2, the Largest Army (3 or more Knights played) is 2, and Victory Point cards are 1 each.

Your game saves as you play, so you can come back to it any time. Free, no account.