Strategy · vs the computer
Island Traders
Settle the island, trade for what you need, and build. First to 10 points wins.
A new chapter
Who sails with you?
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How to play Island Traders
The island is made of lands that each produce one resource: forests give Timber, hills give Clay, pastures give Wool, fields give Wheat and mountains give Stone. Every land has a number. At the start of each turn you roll two dice, and every town touching a land with that number collects its resource (a city collects two).
Building
- Road (Timber + Clay): roads join your towns and lead to new places to settle.
- Town (Timber + Clay + Wool + Wheat): 1 point. Towns go on a free corner next to your road, at least two corners from any other town.
- City (2 Wheat + 3 Stone): upgrade a town for 2 points; it collects double.
- Development card (Wool + Wheat + Stone): a Knight, a hidden point, or a special power.
The robber and the 7
Nobody collects on a 7. Anyone holding more than seven cards gives back half, then the roller moves the robber to a land (which stops producing while he’s there) and takes a card from someone with a town beside it. A Knight card moves the robber too.
Trading
Trade 4 of one resource for 1 of any other with the bank, or better at a harbor (3:1, or 2:1 for its resource) if one of your towns sits on it. You can also offer a deal to the other players; they’ll take it if it helps them.
Winning
The first to 10 points on their turn wins. Towns are 1, cities 2, the Longest Road (5 or more in a row) is 2, the Largest Army (3 or more Knights played) is 2, and Victory Point cards are 1 each.
Your game saves as you play, so you can come back to it any time. Free, no account.