Solitaire · daily deal · no ads
FreeCell
Every card face up, four free cells to help. Can you get all four suits home?
No moves left. Undo a few moves, start the deal again, or call it a day.
How to play FreeCell
All 52 cards are dealt face up into eight columns. Your goal is to move every card to the four foundations (top right), building each suit up from ace to king.
- In the columns, put a card on one that’s one higher and the other colour: a red 9 on a black 10.
- The four free cells (top left) each hold one card while you dig for the one you need.
- Any card, or a run of cards, can go into an empty column.
- Tap a card to send it to the best spot, or drag it where you want it.
- Stuck? Undo as many moves as you like, or ask for a Hint.
Moving a run of cards
The rules say one card at a time, but the game does the shuffling for you. With 2 free cells open you can move 3 cards at once. Each empty column doubles that. Tap the top card of a run (the one furthest down the column is the bottom) and the whole run moves.
Numbered deals and the daily deal
These are the classic numbered deals, so deal #1 here matches deal #1 in other FreeCell games. Tap Deal… to play any number. The daily deal is the same for everyone each day: solve it, then send your moves and time to a friend and see who did it in fewer moves.
FreeCell FAQ
Can every deal be solved?
Almost. Of the first 32,000 classic deals, only deal #11982 can’t be solved, and the daily deal never picks it. If you get stuck, it’s nearly always the order of your moves, so try Undo.
What is a supermove?
Moving a whole run in one go. You can move (free cells + 1) cards, doubled for each empty column. If you’re moving into an empty column, that one doesn’t count. The game tells you the limit if a run is too long.
What does auto-play do?
When a card can’t possibly be needed in the columns any more, it goes up to its foundation by itself. Aces and twos always go. Switch it off below the board if you’d rather move every card yourself.
How is the score counted?
Every card move counts, including cards going home, and moving a run counts as one move. The clock runs only while the page is open. When you compare with a friend, solving beats not solving, then fewer moves wins, then the faster time.
Is my game saved?
Yes, after every move, on this device. Close the page and carry on later. The daily deal and your other deal are saved separately.
More card and puzzle games: Sudoku, Minesweeper, Daily Word and Checkers.